Wednesday, June 15, 2011

The Company We Keep

I am a Christian, and I hate to admit it, but I say that with trepidation. Why, you ask? Because when you identify yourself as such people will occasionaly (read: more often than not) group you in with what the media portrays as "Religious Folk"

These guys...

Now, that doesn't stop me from believing what I do, but it's frustrating. Obviously, Christians aren't the only people with this problem. Just take a trip to the airport and watch who gets randomly selected for extra security screening. I know it seems like I'm off topic, but don't worry, this article is about video games. You see the point of all this witty banter is to drive home the point that the company you keep can define you, for better or worse. That is why a group of people is often forced to defend against the actions of a few.

Here comes the point. I feel the same way about identifying myself as a "gamer" (argument for use of the term at all aside). I read and/or watch just about every review and article I can and I'm finding more often than not the people who "represent us" seem to be doing a poor job. Look around you take stock, the voices that represent us are: self entitled, whiny, bitter, and nostalgic to the point of ignorance. I would add "alarmist" to the list, but this article seems a bit-o-that so I think I'll lay off.

I honestly think that the problem is most people can't take a step back and look at gaming as a whole. It shouldn't be hard, but apparently it is. Think about it, video games have only been around for about 30 years. It's still a young medium (that has nothing to with artistic value, mind) and as such it seems like nonsense to be predicting the downfall of it. I suppose the majority of this has to do with the internet, now more than ever any person can work their way to fame and notoriety through fear and alarm (See: Glenn Beck). Gamers are not immune to this, far from it. It's tough to get noticed when all you do is enjoy games, but show them a little tough love, or seething hatred rather, and you're in like Flynn. That, in turn, leads to whining and moaning about every military FPS, and talking about how publishers are ruining games.

Newsflash: Gaming has always been like this. We used to be inundated with side scrollers, then technology changed and along came the "3d" platformer. There will always be popular genres, just because there are many games in one style does not mean that gaming has some how reached the end of its life. The things about trends is that they spawn imitators, it's kind of what makes them trends. It's just growing pains. There is not a lack of creativity, in fact as gaming continues to grow I believe developers will grow with it. Just like art, just like literature, just like film. David Jaffe says that journalists need to push developers. I say; push yourself Jaffe, off a cliff preferably (I kid... I kid). Do you think 'To Kill a Mockingbird' was written because Harper Lee was under intense scrutiny from her readers and the press, or because she wanted to tell a story. Take your best guess.

Pressure from outside sources isn't what we need. Just let people make the games they want to. Technology is becoming more accessible every day. True, the smaller indie studios might not have the budgets of the big publishers (though some certainly do) but at that point you're splitting hairs. Do you want a developers vision or a multi-million dollar blockbuster? They might not be one and the same for some time, but for the time being just play the one you want. Lucky me, I enjoy both.

There will always be bad games, games that are made for the purpose of making money (which isn't inherently a bad thing), and games that are just okay. The existence of these games is not bad for the industry. If anything they can be used as lessons for what not to do. Good developers are constantly learning. It doesn't matter how far ahead you look to the future, there will always be those meh games. How can I be so certain of this? Easy, we've been writing for over 2500 years and we still manage to churn out crap. The only choice you have with par games is whether or not you play them (and through extension, whether or not you complain about them). Every game can't be tailor made for your tastes, stop being so self entitled. Seriously, stop it.

Video games make money, so they will attract people that just want to make money. However, it also is a valid artistic expression, so it will also bring in people who genuinely want to express a vision. There will never be a singularity that leads to a gaming utopia where every game is as awesome as Bioshock. A great example of that is the fact that not everyone loved Bioshock. Gaming will change, but not in the drastic (and alarmist) ways that people fear and blog about. The Wii didn't do it, nor will the Wii U obviously. So please don't worry fellow nerds, our beloved hobby is here to stay. So to recap; will you be able to recognize gaming in 30, 40, or 50 years? Well, the answer is YES, and no, but don't forget the first part is yes, so please stop whining.

"The PS Vita is just an iphone"


Boy, that was a little angrier than I thought... So am I famous yet?

...

Monday, June 13, 2011

The Force Unleashed Who?



Last weekend I was able to blast through Star Wars: The Force Unleashed II (No pun intended). It is a rather short game and would have certainly been much better suited as DLC, but I got it for scratch so I can't complain. That's right, stop reading now if you want to hear a seething rant about what an insult this game was. Honestly, it's a fun game. There may be one QTE too many for a few people but other than that the action is fast, fun, and you feel powerful. Like really, really powerful.

As a matter of fact as Starkiller you are so ridiculously devastating to the Empire that one has to wonder. As you plow through company after company of nameless troopers you can't help but think "how is it that no one in episodes 4, 5, and 6 ever mentions that one jedi who took out like HALF the Empire by himself and started the rebellion." That really is the biggest fault of FU II (oh how clever, Lucas Arts) the story is so inconsequential while at the same time being hugely affective. In the words of Bart Simpson it manages to both "suck and blow".

I really like the idea behind the first game. A secret apprentice who ***SPOILER*** starts the rebellion then dies, the end. A sequel just didn't need to happen. But it did, and ***MORE SPOILERS*** It actually ended with sequel bait! I was absolutely blown away that this short of a game would end with a hook for a third game, and talk about consequence, they have captured Darth Vader.

I can absolutely see them carrying on this series until literally the first scene of A New Hope. On that note I'm actually a bit terrified that Lucas Arts will continue to make these games through the original trilogy, and I don't mean in that interesting retcon/alternate history way.


Bet you didn't know this was only moments after Starkiller was knocked out by Vader

God I hope no one at Lucas Arts reads my blog...

All in all I have to say that I did enjoy playing both Force Unleashed games far more then watching the prequel trilogy. The story is silly, but the game is fun to play. Though this time around you don't get to slaughter any Wookies, Jawas, or Ewoks... So points off for that I suppose.