Now let me get this point across, I am NOT saying that online modes aren't fun. I've put plenty of hours into multiplayer and I think it's entertaining. I just never considered it to be a main feature of a game because that's not where the value is for me. Granted, there are plenty of games where it is the main feature, but that is quite different from what I'm talking about here. Personally I find the intrinsic value of a game is its single player campaign. This is where, generally speaking, all the proper elements are introduced and executed. Thus multiplayer is a sort of game in a game (play Death Match or Capture the Flag) and while that is cool, it's ultimately novel, like a mini-game. All to often though online multiplayer is an after thought.
Not to sound harsh but the efforts put forward in online multiplayer are generally fruitless. This, in addition to the fact that the online community is akin to the Mos Espa Cantina, make me agree with the likes of Yahtzee that a game must stand on its single player campaign alone (For being such a mild mannered critic I find that I agree with him quite often). Extra Credits (a show you should certainly be watching if you read my blog) just posted an awesome video about the Skinner Formula of game design. Essentially games are designed for compulsive behavior rather than engagement and online games tend to be the worst offenders. Again, don't get me wrong, it's fun to play a few rounds with friends, and the tools we have now-a-days like voice chat make it even more personal if you can't be in same room as a buddy. However, Skinner-esque game design is lazy and does nothing for any genre.
There have been some games lately that attempted to stretch out the idea of what online multiplayer could be. Good examples are Resistance 2's robust multiplayer story campaign, which took elements from the single player side and added them to the standard multiplayer. This essentially added a whole extra game to Resistance 2. Also, Bioshock 2 made the multiplayer portion take place during the Splicer uprising, instead of just tacking it on. This tie in to the arching story of Bioshock made it just a step above being just another "Death Match" with a Bioshock skin. I'm also curious to try Assassins Creed: Brotherhood's multiplayer. Another great online multiplayer is Left for Dead 2. This series provides a sort of narrative lite while making you work together and face down a zombie apocalypse in "episodes". Again, it's something I prefer to play on LAN with my fiends, but it still is a step in the right direction.
While I feel that online modes tend to be like fish out of water compared to the single player proper, I absolutely love co-op games. Resistance: Fall of Man had an absurd co-op campaign in which one person plays as Nathan Hale, the protagonist who is introduced as the only American to survive this "alternate history D-day". Player 2 is assigned the role of a silent soldier who despite being attached to Nathan Hale at the hip is never mentioned once. This is the definition of tacked on multiplayer but there is a very simple joy to be found in playing through that campaign with a friend (splitscreen only). Even without having an impact on the story you experience it together, which is terrific fun.
Ultimately though I'm just stuck in a simpler time when multiplayer was a four person round of Golden Eye. I really have to praise Scott Pilgrim Vs The World: The Game for using local co-op for that true old-school vibe. Yes, I have a bias. I was lucky enough to find a girl who will play video games with me for the rest of our lives, so local co-op isn't hard for me. I get to enjoy games with my beautiful wife instead of some foul mouth 10 year old.



