Monday, March 14, 2011

David Jaffe Doesn't Like Me



It's true, David Jaffe (creator of Twisted Metal and God of War) Does not like me. Why, you ask? Because I have the gall to claim that video games are art. My current frustration comes from a lengthy blog written by Jaffe as he procrastinated on Twisted Metal. To summarize he said that games are not art, and saying that they are art is damaging to the industry. Specifically he targets artistic games as follows:

"Shining the powerful media light on these sorts of games - that tell you they are important but are not really all that engaging/interesting play wise and are nowhere near as emotional or meaningful as most B rate, night time dramas on network television - means that the media light and publisher cash gets taken away from traditional games," he explained. "And because of this, traditional games are disrespected, devalued, and shown a lack of appreciation, understanding, and love for the very things the medium does so well, so effortlessly, and so successfully."

Look closely at what he said, first he undermines any emotional resonance that a game carries (and I'm not talking about nostalgia). Next he goes on to explain that these artsy games are taking money out of the pockets of traditional or "pure games" in his words. Then he claims traditional games are disrespected and devalued... I'm not sure what rock he's been living under but I believe I saw just last week that Black Ops was the best selling game in US history, the AAA market is still churning out hits on a regular basis, and those other studios producing "traditional" games are in no worse a position than they were last generation.

I just can't believe he would claim artistic games are devaluing traditional games. If anything AAA hits like his own God of War are taking funds away from other devs because that big name IP is a sure thing. If you're so worried about your "traditional" games not getting funding then how about giving the publishers no choice but to push that. Of course, that would mean dropping your two most popular IP's.

The final nail in Jaffe's coffin was this:

"To be going on and on about how games need to be/can be/should be/already are 'more' than 'just games' to me disrespects the joy and happiness traditional games bring to the world."

Striving to be more is disrespectful? I'm sorry, when I was young I wanted to be an paleontologist, then an archeologist, later a game designer. As I grew and matured the things I wanted to do and achieve changed. So is it disrespectful to my childhood that I did not stay on the same path and become a paleontologist. No, of course not, the very idea is absurd and immature.

By saying that games are not art Jaffe is showing arrogance of overwhelming proportions. He is not speaking for just himself, he is speaking for everyone who has ever played a game. I bet you didn't know that David Jaffe was the judge of every experience you've had with games. Coming from someone this well known to the industry that really hurts. Recall if you will when Roger Ebert said games are not art. This was coming from a man who had never even touched a game. That is why it is such an insult that something like this would come from not only an avid gamer, but a game designer.

If we give Jaffe's fears a reasonable basis it is that all the attention on artsy games is going to make developers think they have arrived as artists. I have news for you, they already have, yet developers still strive to create new artistic visions. Jaffe's fears of the industry become stagnant are baseless. Its just ignorant. All genres evolve. Since Jaffe was so keen on comparing games to movies lets stick with that. I'm sick of naysayers predicting the end of gaming as we know it. Do you honestly think Hollywood is going to stop making blockbuster movies because indie films are getting more popular. No, they will not, because blockbusters make a lot of money. The same goes for games.

Another argument Jaffe has is that the medium is to young to have true artistic value. Age shouldn't be the judge of art. Gilgamesh is just about the earliest example of a narrative, is that not a work of literary art? How about Charlie Chaplin's Modern Times, a silent film and cinematic masterpiece. If one were to look at Missile Command in a different light, even a game as simple as that becomes incredibly powerful.

Traditional games aren't going anywhere and it's downright stupid to project your fears onto a certain group of developers. Also, on that note, to Peter Vesterbacka: No, the mobile market is not going to destroy consoles. The portable market didn't do it, an increase of available systems didn't do it, and your microgames sure as hell aren't going to take down the AAA market. There are too many big businesses invested in this industry for it to just vanish. It seems like gaming more than anything is constantly fighting rumors of its demise. Just calm down people, there is room enough for everyone; Big games, independent, artistic, portable, mobile. Diversity is not a bad thing.

One last bone I have to pick is with Jaffe picking on Flower. The opening of his article says "Just because there's wind blowing and a minimal soundtrack and vast open spaces to explore and a slow pace doesn't mean that the game your playing is art." That is a clear shot at ThatGameCompany (creators of Flow, Flower, and the upcoming Journey).
While he is correct in saying those elements don't make a game artistic I have to disagree that Flower isn't anything but beautiful and moving. The demo alone left me speechless. The people at ThatGameCompany are trying to do something different and because he thinks it's not fun suddenly it's not art. No sir, you are certainly not the gauge of what is artistic in this medium. Jaffe's games are fun (though I'll admit God of War has never held my interest) but his games are also just noise. I'm not trying to take a cheap shot at him, it's quite clear he thinks the games he makes are just a fun diversion, not art.

So Mr. Jaffe, if all you think you are doing is making toys for people to play with, then by all means continue to do so. But do not think that gives you the right to stifle others' artistic vision.



3 comments:

  1. i think i found out why he hates narrative.

    wikipedia on his attempt to get into usc:

    He applied to their prestigious film school, but was never admitted. After a few years pursuing his dream of directing movies, he turned to game design.

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  2. "Conventional people are roused to fury by departure from convention, largely because they regard such departure as a criticism of themselves."

    -Bertrand Russell

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  3. @Jeremy: Jaffe couldn't get into Film School, Hitler couldn't get into Art School. coincidence?

    @Jeff: quite true, I expect Jaffe would be just the kind of person who would take criticism off himself and his own games by undermining the achievements of others in the industry.

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