Tuesday, December 6, 2011
From Mass Negelct to Mass Affection: The Story of Matt Shepard
I really, really enjoyed my time with Mass Effect 2. The universe they created for the game feels vast, but manageable at the same time. I never felt overwhelmed, but I did feel at times as though I were a mere speck on a magnificent canvas. This point of scope stuck with me into my daily life as I catch myself frequently looking up at the stars at night and simply contemplating the vastness of it all. I'm reminded of a quote from Jayne Cobb "I've been to the edge, just looked like more space"
The setting, I found, was so magnificent that it seemed to cover up a flaw I had no idea existed until after the endgame. The story and [new] characters aren't all that interesting. The first half of the game is spent building your team for the suicide mission, and the last half is spent running errands for your crew. I just felt like there wasn't enough time to get to know people.
Basically you get one mission to learn more about a particular crew member then from there on out they are just support (barring the occasional conversation aboard the Normandy). The issue I have with this is that the characters are left with one defining trait... well, two perhaps, they are the (Initial Impression) with the (secondary attribute gleaned from Loyalty Mission), so for instance: Miranda is the (By the books Cerberus Officer) with (family issues). Jacob is the (former Alliance Officer) with (family issues). Thane is the (slick assassin) with... (...family issues...). Samara is the (crazy Justicar) with... yeah... (family issues)...
Alright, put on your hipster glasses cause here comes the part where I get pretentious and pick apart a genuinely good game to fit my own taste: I just wish there were more gameplay-driven story elements with getting to know your crew. Every time it goes back to the Normandy it's as if the game pauses. Honestly Mass Effect is akin to Sci-fi Football. You start a level, shoot a few guys, then go back to the Normandy to talk. The way the game is broken up is just plain jarring. Sure there are the occasional planet side trips where you have to talk to someone before the shooting starts, but the characters you bring along with you are silent, even during most conversations they just kind of hover. Even back as far as the SNES days we had this type of story telling down, no excuses Bioware.
As I eluded to earlier, the new characters in Mass Effect 2 are all pretty samey. You meet: the cold calculating assassin Thane; the cold calculating robot Legion; the crazy because of rules Samara; the crazy because of no rules Jack; the boring bland Jacob; and the boring bland Miranda. Kasumi is a thief, and Grunt is a Krogan. On the other hand the returning characters were terrific. I was, in short, an idiot to play the 2nd game and think I could get away with it. I need to play the first game (the issue there being that I also need a. better computer or b. xbox 360). I got Mass Effect 2 on the word of the developers who swore up and down that you could go into the sequel having not played through the first and have a full and complete experience. They lied.
The characters who return from Mass Effect 1 are fabulous. They are a tad bit more fleshed out, and I imagine had I played the previous entry I would have even more of an attachment to them. Honestly, I was bummed when I found out I couldn't romance Garrus, he was freaking cool. Then again, I quite enjoyed have Tali around, despite being an alien she had the most human and endearing qualities out of any woman on the ship. I genuinely enjoyed her character, which set up the final mission perfectly *SPOILERS AHEAD*
The main reason I left this game with a positive feeling, despite previously deriding it, was the fact that I knew the suicide mission could mean the end of my entire team and crew. Here I can say that Bioware did their job, because all it takes is one. You need only care about one team member, and the stakes will be raised. By this point I wanted to keep Tali alive, because my suave, amnesia ridden, pencil-stache sporting Shepard couldn't live without her and her nervous-adorable nature. I kept Tali on my team for the entire mission, figuring that would be my best chance at keeping her alive. After I defeated the big bad there was a cutscene in which the platform you are on breaks apart and Tali fell to her [near] death. At that moment I let out a tasteful and restrained, but still audible "no", followed by a smirk, and a "good job bioware".
Tali ended up surviving, to which I was extremely grateful, but alas, Legion didn't make it. I can only image how epic that mission would have been if I had truly cared about all the characters. Also, I know this is a cheap shot, the voice actor for Male-Shep is terrible.
So that is Mass Effect 2. I have high hopes for ME3, namely that I will be able to get to know my crew (or at the very least my current team configuration) outside the Normandy. Also, I'm praying the story is better than "The Big Bad is coming. Assemble your team, save everything", but Bioware would never do something like that... right?
Thursday, December 1, 2011
Opinion Hated Episode 3
Thursday, November 3, 2011
Television Triumphant
Tuesday, November 1, 2011
Wednesday, October 19, 2011
Call of Juarez: The Cartel
Tuesday, August 16, 2011
Much Ado About Doctor Who
Lately I've found myself more than a little addicted to the BBC sci-fi classic Doctor Who. This started as a way to fill the void that the end of SG1 left me with, but has ended up as something greater. While I am not the foremost expert on the Doctor, I am a becoming quite the die hard fan, and I think I have figured out why. The Doctor is, short of the main Man Himself, the most Christlike figure I've ever seen on the telly.
When I began watching with the ninth Doctor I had been informed by many on that wonderful database of unbiased opinion: the internet, that the 10th is far and away the best. With this in mind I actually tried to resist David Tennant's charms at first. After all, I adored Christopher Ecclestons performance, and wanted to believe he would remain my favorite steadfast. In short, I was wrong. As a note, this article will focus on the 10th Doctor, as Russell T Davies stepped down with Tennant. The show feels a bit different with Matt Smith and Steven Moffat, but that is a discussion for another day.
Many years ago I used to participate in an activity called "Jesus at the Movies" it was a past-time started by my dear friend/pastor/father-figure/allaroundgreatguy Chad. Basically what we did was watch movies and then talk about them and where within them we saw Christ-like imagery (No, not literally pictures of Jesus... Ideas, themes). This has stuck with me, it's amazing how often one can come across these "Ghosts", ideals left imprinted in the very core of art and expression. Whether you believe it is Jesus, or just good nature, they are there.
In my mind the tenth Doctor is conjured alongside some of the greatest apologists in our history. Please, allow me to indulge with my nerdy muses.
The Doctor: And I haven't. Which makes me the better person, don't you think? They can shoot me dead but the moral high ground is mine.
One of the most noticeable and admirable traits of the Doctor is his dedication to non-violent resolution. Above that, he offers mercy to those that most would say do not deserve it. When he comes across a problem he always has to give them a choice. This was incredibly clear in the episode "The Poison Sky" in which at the end *SPOILERS* the Doctor could transport an atmospheric bomb onto the Sentaren ship and save the earth, but he doesn't. He can't do that, he has to go in person so he can give them a choice.
The Doctor has traveled far and wide, but one thing that Tennant portrays perfectly is his love for humanity. He has seen so much of us, literally the darkest we can be, but he still loves us. The Doctor will always go on about how magnificent the human race is. *MAJOR SPOILERS* In the episode "The End of Time pt.2" the Doctor is placed to finally "die" and he has to make the decision whether or not to sacrifice himself. He doesn't want to, and even dear old Wilfred is telling him not to, that he's an old man. In a moment that resembles Christs prayer in the garden of Gethsemane the Doctor paces the room, not wanting to die, but in the end he tells Wilf that it would be his honor.
This is the only video I could find of 10's death. The only difference is that Murray Goldman's epic score is replaced by Placebo... So I apologize for that, but the power is still there. This scene breaks my heart every time I watch it. Not because I adore David Tennant (well, not entirely because...) it is something else, something beyond the face value of this incredibly powerful moment. People tend to forget that, whether or not you believe He was God aside, Jesus did exist, and He was executed in a terrible and painful way. Personally I do believe that He is who He said, and that His sacrifice saved me, and that there is nothing I could ever do to deserve that grace. As silly as it sounds, that video above reminds me of that.
There are many other small examples; the Doctor's name is significant as a healer, he always seeks to do good and loves those that follow suit, he has two hearts, oh and he fought the devil that one time. On a bit of a darker note, death follows the doctor. No one said life with Christ would be easy, and if they did they were lying... ironic I suppose. Sometimes even I can get disillusioned to who Christ is. We live in a society (Speaking here to my American readers) that the popular image of Jesus is that of a staunch conservative, with a gun in one hand and the deserving few and wealthy embraced in his other arm. This is not right. Jesus did not kill, He loved. That is my Jesus, a man of joy and a man with the weight of all the sin of the world on His shoulders. A man who time means nothing to, and who humanity means everything. My Jesus is Lord, and a bit TimeLord.
Monday, August 8, 2011
Enslaved: Odyssey to the- Wait, What?
I find it quite astonishing how many people I speak to who have no idea what Enslaved: Odyssey to the West is. Even my friends that skim game sites on a daily basis weren't in the know (save for a a select few). In hindsight though this speaks to reason as the lackluster sales of Enslaved has dashed the hopes of a sequel ever seeing the light of day. The news came from the studio itself (Ninja Theory) who are currently hard at work on the Devil May Cry reboot/prequel. The news made me sad, so I decided to finally sit down and record my thoughts about Enslaved.
Enslaved, to me, is a fantastic example of a strong linear narrative in an interactive medium. Keep in mind that I do not use linear here as a negative, just don't come into this game expecting emergent storytelling. There, now that I've got the pretentious explanation out of the way I can get on to the good stuff. The characters and the world they inhabit are simply stunning. This game has incredible art direction. It takes the drab apocalypse and turns it into a fab apocalypse! The lush, colorful environments are a welcome change to the games I've been playing lately.
The story is loosely based on the Eastern classic Journey to the West (in about the same way the first Resident Evil movie was based on Alice in Wonderland). It ends up being fairly broad in its scope and execution, or at least more so than I thought it would be. Basically, I went into this thinking it would be Escape From New York, but it ended up being more along the lines of, say, Visions of Escaflowne.
The characters are strong, which they should be, as there are only three. The performances tend to avoid the uncanny valley and would at times elicit the occasional emotional response. This was a wonderful treat seeing as I had just finished playing Oblivion in which the grand total of characters I had an emotional attachment to was zero. In fact is was probably somewhere deep in the negatives because I actively hated many of the people in Oblivion...
The actual game play mechanics is where some say the Enslaved falters. The staff swinging and shooting of monkey can be a bit wonkey at times, but it remains enjoyable for the most part. Sometimes platforming can get frustrating as jumping is irritatingly context sensitive.
In the end I would certainly recommend this title. In fact I would love it if the Enslaved got a large, noticeable boost in used sales, making it financially viable to make a sequel. I'll admit, there's not much here in the way of "games as art" other than just being a fun game, but that's not a bad thing. I think back on my time with Enslaved like a good book, one I will certainly revisit later because of the vibrant art direction and enjoyable characters. Anything I'm willing to play twice can at the very least be considered a good game... or at least an okay game... well by any means it's certainly a game.
Monday, August 1, 2011
Oblivion Journal: Entry III
Day Day
Being a vampire has made me incredibly bitter, I will kill anyone one at the drop of a hat, YOU SHOULD HAVE FIXED THE GLITCH BETHESDA. NOW ALL WILL SUFFER.
Day the last day
Well all hell broke loose, I killed some demons then the emporer bastard Martin turned into a dragon and killed the bad thing. Whoop-de-freakin-doooo. They made soem armor for me apparently, but I can't pick it up for two weeks. I will fill those two weeks with the blood of the innocent.
I am still a vampire. I am sad.
Wednesday, July 20, 2011
Oblivion Journal: Entry II
Tuesday, July 19, 2011
Oblivion Journal: First Entry
Sunday, July 3, 2011
Bioshock Me Once, Shame on You. Bioshock Me Twice...
Wednesday, June 15, 2011
The Company We Keep
Monday, June 13, 2011
The Force Unleashed Who?
Last weekend I was able to blast through Star Wars: The Force Unleashed II (No pun intended). It is a rather short game and would have certainly been much better suited as DLC, but I got it for scratch so I can't complain. That's right, stop reading now if you want to hear a seething rant about what an insult this game was. Honestly, it's a fun game. There may be one QTE too many for a few people but other than that the action is fast, fun, and you feel powerful. Like really, really powerful.
As a matter of fact as Starkiller you are so ridiculously devastating to the Empire that one has to wonder. As you plow through company after company of nameless troopers you can't help but think "how is it that no one in episodes 4, 5, and 6 ever mentions that one jedi who took out like HALF the Empire by himself and started the rebellion." That really is the biggest fault of FU II (oh how clever, Lucas Arts) the story is so inconsequential while at the same time being hugely affective. In the words of Bart Simpson it manages to both "suck and blow".
Tuesday, May 31, 2011
Obligatory Blog Update
Sunday, May 8, 2011
A Brief Reflection on Portal 2
Short version: Portal 2 is exactly the game I thought it would be and I absolutely adored it. Long version...
The reason I loved this game so much was because it is hands down one of the best story telling experiences I've had in years. The team at Valve did a lot of homework and crafted a game that draws from equal parts Bioshock, Half Life, and...well, Portal. This is a game where "play, don't show" took center stage. The story unfolds in two acts more so than three (it seems to go prologue, act I, act II, epilogue). There is technically a third act, but it was a bit brief (not that's a bad thing).
The voice acting and dialogue is all top notch. This game had me laughing out loud almost entirely throughout. In addition to the hilarity of PA messages, they were also informative (toward the story and/or history). This rang especially true in the "old" Aperture labs. The way you hear Cave Johnson deteriorate was fantastic. This brings me to the other captivating part of Portal 2, the atmosphere.
Wow. The atmosphere in this game is great. It is constantly subtly changing as you progress which actually lends to the sense of progression and avoids tedium. I mean, think about it, you go from jungle over grown labs, to watching the facility put itself back together until it resembles Portal, then going through the old labs, then watching the facility fall apart. I'll give special mention here to the "old Aperture" labs. That portion blew me away, it was phenomenal. The trophy case that you can look in (if you choose) that divulges the origin of Aperture was a great touch. Of course, the reason I love this part so much probably has something to do with my mild obsession with abandoned things.
That's what I love about Portal 1 and 2, the story is gets deeper if you want it two. If you want, you can take time to stop and read signs or writing on the wall. It's the players choice. In my opinion the fact that this game had me wanting to learn everything I could speaks volumes about its story. One that Valve provided without resorting to codex' or lengthy journal entries. This was very much a visual, playable history.
So there you have it. Portal 2 is great, but you probably already knew that. Oh and there are some puzzles and stuff in the game too... those were fantastic as well.
Sunday, May 1, 2011
The System is Down, The System is Down
Friday, April 15, 2011
Time For Wild Speculation!
Thursday, April 14, 2011
You Should Trust Me When I Say You Shouldn't Trust Me: A Meta-Review
I really like video games, but you probably already knew that. You probably also know that I like to talk about games. I will be absolutely honest with you; my opinion doesn't mean much. That's not to say it's worthless, it holds value to me and a handful of friends, but overall it's not very valuable to anyone who isn't me. Why bring this up? Well to be honest, and this is a big one, I feel that the game industry as a whole has lost a lot of journalistic integrity. That is not wholly the fault of the industry, far from it, it is simply the fact that there is no monitor for what is put on the Internet. From sites like IGN who present themselves as a professional source to Blistered Thumbs as the "indy scene" reviews and even previews are being presented in mind numbing fashion. That is to say, they are being presented with a heavy slant on personal opinion.
Opinions must be presented delicately when in a journalistic fashion because the people reading might not be able to separate fact from fiction. The unfortunate part being when someone mistakes opinion for fact and misses out on an experience because of it. It is all to common to see on message boards below a review "Yeh dis gai wus totaly rite, dis gaem lookd like it SUCKD". Granted, such jargon would usually be found under a video review, as the writer probably isn't to fond of reading. It is for this reason that when I review a game I never give it a final score or grade. There is simply no such thing as a universal grading system for games because Video Games are in themselves unique experiences and as such each person will have differences in approaching, playing, and reviewing them.
An Example: Let's say two people played Minecraft for about 20 minutes each. Your character begins life in a randomly generated world with nothing to his name but his fists and a penchant for punching trees. Player 1 immediately beings experimenting and discovers how to use the wood to build a work bench, tools and so on. Before long Player 1 has secured a cave home with a few torches to keep him safe. Player 2, on the other hand, spends the entire time harassing chickens and pigs until the sun sets, where upon he is killed by several zombies, a spider, and perhaps a Creeper for good measure. At this point Player 2 would likely comment how lame this game is and move on to something more stimulating to their own tastes. Meanwhile Player 1 is busy mining and building a new home and having a great time.
It is easy to see how these vastly different experiences will relate to vastly different reviews. Even to the point where the player's individual past experiences would make a difference. I know that my childhood spent playing with Legos and my love of the Harvest Moon franchise greatly contributed to my pleasant experience with Minecraft. Personally, I find that I disagree with the "professional reviewers" quite often. To the point where I have to wonder if some of them even have fun playing games. Again, this is all just opinion.
Just recently I saw a preview by Greg Miller, one of the foremost editors on IGN, declaring that he was not impressed with the current build of Ratchet and Clank: All 4 One. He didn't have a lot of fun playing it, fair enough, but that isn't true for everyone. Instead of just presenting the facts he is putting his own personal feelings into the mix. The same goes for Bennett the Sage from Blistered Thumbs. In a recent review he lamented how boring a game was and the tedium of "gaming now-a-days" (which by the way sparked that awesome rebuttal by Benzaie 'Gaming in the 90s Sucked'). As I said before I don't have a problem with opinion. What I have a problem with is personal opinion presented as fact.
Ben "Yahtzee" Croshaw of Zero Punctuation fame is just about the best reviewer I can think of. He makes it clear exactly what he is bias toward and against. Lets think about this though, Yahtzee will review a game, say, one that you really liked, and will tear it a new one. When asked why you didn't take his opinion it's easy to dismiss because hey, it's Yahtzee right? So why then would we defend the opinion of someone like Bennett the Sage, Angry Joe, or [insert IGN employee here]. What really grinds my gears is when a person presents opinion as fact, and it happens all the time. Every time a review professional uses relative terms like "boring" or my least favorite "repetitive" he is petitioning his subjective opinion under the guise of an objective review.
The fact of the matter is this simply isn't going to change, what needs to change is our perspective of reviews. It is, and will continue to be, simply one persons opinion, and it must be taken as that, just an opinion. The only person who will be able to tell you whether or not you will like a game is you.
Through our own individual experiences, prejudices and bias' we shape an entirely unique opinion. it would be a million to one shot to find a person to appropriately represent your opinion. You can find people with relatively similar opinions to latch onto, but relying on reviews, professional or otherwise, is a mistake. It's almost disheartening to think of how many people have passed on games they might have greatly enjoyed just because of a review.
Sorry for the rant, it's just my opinion.
Tuesday, March 29, 2011
Only Slightly Delayed: A Review of Dante's Inferno
Good, of course, is a relative term so allow me to explain further. First and foremost I suggest you watch this video by Benzaie (TGWTG), this is a topic I was planning on writing about and may do so in the future. Basically the game market today is very close to the game market of yesteryear. Back in the day (late 80's early 90's) popular titles were emulated, some were good, some were bad, most were just okay. This brings us to Dante's Inferno.
Dante's Inferno is a rip off of God of War in the same vein that Battlefield Bad Company is a rip off of Call of Duty. Both are good games and share very similar assets, that's all. For the sake of clarity I'll now disclose that I have not had much time with God of War, at the same time however, I am not ignorant to the features and game play. God of War, Bayonetta, Devil May Cry, Dante's Inferno and more are all examples (some perhaps better than others) of the new breed of Hack and Slash. Quite frankly all these outrageous and over-the-top characters are what all the attempts at system "mascots" were back in the day. Nowadays though we need something more edgy so instead of a silly blue hedgehog or possum with a jet pack we get angry brooders or buxom seducers. Sometimes you just have a sword, sometimes sword and guns, sometimes...hair... and occasionally something sharp at the end of a chain. The important thing is not what you use to deliver the damage but how you do it. If the pain is delivered via combos, or more accurately, button mashing, then you are usually enjoying a modern hack and slash.
Dante's Inferno gives you plenty of visually appealing ways to deal with bad guys, but ultimately you can beat the entire game with two or maybe three combos. So if you are looking for depth and variety, feel free to avoid this one (go pick up Devil May Cry). If, however, you are like me and enjoy mashing buttons to a barrage of particle effects and blood, then read on. As I have said before the game feels very similar to another hacky-slashy-mad-at-the-afterlife-murderama, but what I'm trying to stress is that the similarities don't make it an inherently bad game. One slightly unique aspect of the combat is the ability to punish or absolve enemies, this gives you points to upgrade either holy or unholy powers, though to be honest not much is done with this.
Based on the epic poem also known as the Divine Comedy it does take it's fair share of "poetic" (no pun intended) license with the source material. The story begins rather one note in that your soul goal (pun intended) is to rescue your beloved Beatrice. Once you get into the fire and flames though things change up a bit. Dante's Inferno obviously isn't as somber as the poem but the game still manages to delve into at least some serious and evocative territory. One scene in particular (SPOILER) finds Dante in the Suicide Wood were he is met with a surprise; his mother. Dante had believed all his life that his mom had died of fever, but here he is confronted with the undeniable fact that she took her own life.(END SPOILER) The scene was handled well and ended up being surprisingly powerful.
The story continues to grow and as you get deeper into Hell you learn more about Dante himself. The journey is always about saving Beatrice but the entire time you are forced through some very painful self reflection. Let's just say Dante hasn't had a life well lived. The story is told in three types; in game cut-scenes, pre-rendered cut-scenes, and animated shorts. The variety is great and each (particularly the animated) lends well to the over all atmosphere.
While it certainly won't win any awards for originality Dante's Inferno does have some awe inspiring art and architecture. The levels of Hell are all beautifully and disturbingly rendered. I've heard the jaded gamer cry out about how this game was just churned out of the industrial machine to appease "that" demographic, but honestly it is more than that. Many of the games stages are down right jaw dropping, not in pixel power and bump mapping mind you, but in concept and design.
The only major gripe I had with the game was eight completely out of left field "challenge circles" right before the last layer of Hell. This feels random and almost like a cop out, as though they couldn't think of anything for the semi circles of liars. It was lame and out of place. Also, the combat often occurs in the same way, you enter an area, the entrance and exit are cut off, fight wave after wave, repeat. I know this bothers a lot of people, not me, but it's a pet peeve of some. That aside, the boss battles are suitably epic and the levels are designed well.
One thing I will give the game kudos for is its use of tangential learning. It gives you the opportunity to learn more about the source material as well as the time period and people from it. There is some really fascinating information in this game. In a way it's almost brilliant, combing a poetic masterpiece with a hack and slash game to deliver something with enriching source material to a demographic that would otherwise never think of exploring it. I wonder where they got that formula... Obviously this game is no where near as important as the poem on which it is based, and yes the concept itself of making a game out of the Divine Comedy is a bit silly, but in the end we are left with a good not great action heavy game with some striking and powerful imagery and some very heartfelt moments. Due mostly to the character design it walks the line of parody, but chooses to play it straight. I honestly can't say whether that was a good idea or not, but I can say this game is a fun distraction at the least. Dante's Inferno the game isn't as monumental as the literary work, but that doesn't make it a bad game.
So yes, I managed to make it through this entire game without once likening it to "going through Hell" (har har har). No Hell would be more akin to playing Tomb Raider: Angel of Darkness, but I'll get to that later.
Tuesday, March 22, 2011
Things I Should Like, But Don't: Borderlands
A while back I reviewed Borderlands, calling it a fun and addictive but flawed game. I liked it, so why has it made the list of Things I Should Like, But Don't, you ask? Well it has to do with an interview of Gearbox's Creative Director Mikey Neumann. The interview was an open Q&A about "Anthony Saves The World" (a fun series by the way, starring Neumann and Anthony Burch of 'Hey Ash, Whatcha Playin' fame). Durring this Q&A a fan asked Mikey about his public resume (available on the Gearbox site), saying that he listed Chrono Trigger as his favorite game. The fan then asked if he had any intention of making an RPG. Mr. Neumann responded flippantly that he already had "umm little game called borderlands, if you've heard of it" the answer was rude, arrogant, and wrong... well kind of.
I respectfully disagree that Borderlands is an RPG. It has certain RPG elements, but having loot and leveling up does not make your game an RPG, certainly not one you can compare to Chrono Trigger. Simply put, I do not enjoy Borderlands as an RPG because represented as such, it is a complete failure. What if I tried to sell you Prince of Persia: Forgotten Sands as an RPG. You certainly play a role and you even level up abilities. The game is fun, but one would not buy and be satisfied with PoP as an RPG. I enjoyed Borderlands as a First Person Shooter, not as an Role Playing Game, but if the creator insists it is as such then I have to say; I don't like it.
Monday, March 14, 2011
David Jaffe Doesn't Like Me
It's true, David Jaffe (creator of Twisted Metal and God of War) Does not like me. Why, you ask? Because I have the gall to claim that video games are art. My current frustration comes from a lengthy blog written by Jaffe as he procrastinated on Twisted Metal. To summarize he said that games are not art, and saying that they are art is damaging to the industry. Specifically he targets artistic games as follows:
Another argument Jaffe has is that the medium is to young to have true artistic value. Age shouldn't be the judge of art. Gilgamesh is just about the earliest example of a narrative, is that not a work of literary art? How about Charlie Chaplin's Modern Times, a silent film and cinematic masterpiece. If one were to look at Missile Command in a different light, even a game as simple as that becomes incredibly powerful.
Traditional games aren't going anywhere and it's downright stupid to project your fears onto a certain group of developers. Also, on that note, to Peter Vesterbacka: No, the mobile market is not going to destroy consoles. The portable market didn't do it, an increase of available systems didn't do it, and your microgames sure as hell aren't going to take down the AAA market. There are too many big businesses invested in this industry for it to just vanish. It seems like gaming more than anything is constantly fighting rumors of its demise. Just calm down people, there is room enough for everyone; Big games, independent, artistic, portable, mobile. Diversity is not a bad thing.
One last bone I have to pick is with Jaffe picking on Flower. The opening of his article says "Just because there's wind blowing and a minimal soundtrack and vast open spaces to explore and a slow pace doesn't mean that the game your playing is art." That is a clear shot at ThatGameCompany (creators of Flow, Flower, and the upcoming Journey).
While he is correct in saying those elements don't make a game artistic I have to disagree that Flower isn't anything but beautiful and moving. The demo alone left me speechless. The people at ThatGameCompany are trying to do something different and because he thinks it's not fun suddenly it's not art. No sir, you are certainly not the gauge of what is artistic in this medium. Jaffe's games are fun (though I'll admit God of War has never held my interest) but his games are also just noise. I'm not trying to take a cheap shot at him, it's quite clear he thinks the games he makes are just a fun diversion, not art.
Saturday, March 12, 2011
Things I Should Like, But Don't
Here I will put on display my prejudices. These will be things that Nerd, Pop, and Retro culture all say I should enjoy, but alas, I find my interest waining at best. Please take note, this is not an exercise in trolling, it's just my opinion. I can see why people are fascinated by the things I'm going to address, just know I'm not that person. This will include entries from Gaming, Movies, Music, and anything else I can think of. So without further ado I give you the first on my list (which is in no particular order)
I'm going to be brief with this one. I love the music, I think it's fun and catchy, but the movie itself just doesn't interest me at all. It's quirky in all the wrong places and there is nothing truly special about it. It panders by trying to be overtly sexual and risqué but just comes off as immature. I think Tim Curry is great, in fact he's the main reason I ended up seeing this the first time. Keep in mind I don't hate RHPS I just can't seem to have a very good time watching this movie. I won't deny that it has a cult like following, but much like Fight Club, I don't think it deserves it.
Thursday, February 24, 2011
Preview of Tomb Raider Angel of Darkness Review
So I bought Tomb Raider Angel of Darkness. It's been... an experience...
Friday, February 18, 2011
Only Slightly Delayed: Jurassic The Hunted
Jurassic: The Hunted is First Person Shooter set in the Bermuda Triangle where you shoot dinosaurs to your hearts content. If you didn't just high-five yourself after reading that blurb then you're probably not as excitable as I am about dinosaurs. J:H is also a b-movie, only it's a game… The gameplay is smooth and satisfying but the acting is abominable. The dialogue sounds like it was written by a 14 year old and all the motion capture seems like it was from marionettes, and it all ends up being amazing. These hackneyed elements combined with actually satisfying gameplay create a strangely mesmerizing experience. This is an extremely unique game. It is akin to Troll 2 or The Room, it is so awful, but still playable, so the poor elements become entertaining. This game squeezes in amongst the "so bad it's good" crowd.
The story goes something like this. Generic every-merc Dylan is on an escort mission with a "scientist" to the Bermuda Triangle when something goes horribly wrong. A magic mcguffin opens up and time goes haywire. Now you're on an island trying to find your team through waves of dinosaurs. Now, if shooting a dilophosaurus in the face on top of a volcano doesn't interest you then I'd suggest you stop reading now. For me, it's nirvana.
The environments get the job done, there's not much range (jungle, volcano, cave, jungle opening) but the game looks good enough. It's not eye candy, but it's not painful to look at, plus there aren't any screen tearing or slowdown issues, which is wonderful on a budget title. The one thing the game toted as it's unique feature was something called Adrenaline Mode, which is basically just bullet time BUT you can see the vital organs of the whatsitsaurus you're about to shoot giving you a tactical edge. Honestly, I think this feature works better than "traditional" bullet time. Adrenaline slows down everything, even you (unlike most games wherein bullet time you still have some semblance of speed). This means it's much more about your accuracy and less about you just slowing down time to cheat.
All in all, yes J:H is a budget title and it certainly shows in the story and acting departments, but honestly, the game as a whole is a laughably fun adventure. Plus it doesn't hurt that the game came out as a budget title ($40) and can now be found for $15 or less. While I know many will not enjoy this game the same way I did I can't help but feel it was one of the better games I've played in recent memory. If only because I was genuinely entertained and was laughing out loud at the atrocious dialogue.
Monday, February 14, 2011
Opinion-Hated: Hand Held Gaming (ep1)
This is a podcast type thingy where Jeremy and I exchange opinions about hot button nerd topics. This episode is about the next generation of hand held gaming.
Quick Thoughts on Some Movies!
Exit Through the Gift Shop
I believe this movie might just be the longest joke I've ever watched. Essentially it all builds up to a finale that is hinted at in the begining and Hipsters are the punchline. The movie itself is a documentary by an amazing street artist named Banksy about another "artist" Thierry Guetta. Basically Thierry makes his money by selling beat up old clothes to stupid Hipsters at a ridiculous mark up. In addition to this he was also known for having a video camera with him at all times. The story of Thierry discovering street art and meeting the underground artists is fascinating, but the documentary takes an odd turn toward the end.
Thierry decides to become a street artist himself and forms the persona "Mr Brain Wash". His work is all derivative and even made by other people (he sees himself as a facilitator and button pusher) yet thanks to the sheer stupidity of masses he makes it big after just one art show. The movie seems to build up to this moment where it winks and tells you that art is dead, but you can still auction off the corpse. All in all I loved this film. A great deal of that probably comes from how prominently stencils and graffiti are featured (an old hobby of mine). It was fast paced and quirky and told the story of an interesting and eccentric man who may or may not be mentally handicapped, but in the end it doesn't matter, because he got your money, hipsters.
Space Jam
On the spur of the moment Lee, Jessica, Jeremy and I decided to watch Space Jam (thank you Vudu). Honestly I remember enjoying this as a child… then again I enjoyed a lot of things. After watching this again however, I've found that it has not aged as well as some might think. The entire movie feels like an extended commercial for… well nothing in particular. The animation is significantly dated and the human characters with the cartoons just looks odd. In comparison, Who Framed Roger Rabbit has held up much better. This is probably due to the fact that they used real actors for that film and not an NBA star. Also, a noir-esque story doesn't hurt.
My wife made a good point that the animation seems dated because they tried to represent the characters with a more bubbly shaded approach as compared to the straight 2D of Roger Rabbit. In the end I just couldn't shake the feeling that I would rather be watching an old WB cartoon, like the ones you catch glimpses of throughout Space Jam.
Secret of Kells
This movie was in limited release when it came out in theaters and it didn't have any more fanfare when it was released on DVD so I really can't blame you if you've not heard of it. Secret of Kells is an animated film about a young boy in a village surrounded by a great wall that was built to keep invading Vikings out. It is stunning and beautiful and breathes new life into the "cartoon network" style animation. It is also boring.
I find myself a bit torn because I really did love this movie, but I can't help but admit that it is somewhat boring. It is a very simple story but it unfolds quite elegantly. It's not in the traditional western style of grand action and consequence. It is smaller and much more personal. I highly recommend it, but keep in mind it is a tad bit slow.
The Living Wake
This is a small indie movie about an eccentric man who wishes to achieve greatness and find the meaning of life. K Roth Binew is told by a doctor that he has one day to live and this film chronicles it. The humor is dark and the characters quirky. There are touches of Wes Anderson here and there and it strives desperately for that indie feel much like the movie Wrist Cutters. Much like Wrist Cutters it misses the mark in editing and falls a bit short. All in all though there are some good and touching moments and it is worth a watch, if you can stand tremendous over acting. Oh and Jesse Eisenberg is in it.